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Messages - doc

Pages: [1] 2 3 ... 9
1
Jailbreak / Re: Jb_dojo
« on: Today at 03:32:13 pm »
Tango had princess_boobs on 2 servers I mean yeah I wanna kill all the weebs but like nothing is wrong with the room. Also to fix wouldn’t be the hardest thing but like what would people want it to be.

I suggest anime males in swimsuits instead of females, that way no one will care.

2
Freebies & Giveaways / Re: Xmas $100 Giveaway
« on: Today at 01:55:40 pm »
If I win I’ll buy rust and give @doc some skins ;)

3
Freebies & Giveaways / Xmas $100 Giveaway
« on: October 15, 2019, 05:33:53 pm »
$100 Giveaway, your choice: steam gift card, Tango credits or a year of discord nitro or paypal.

December 24th I will announce the winner

How Can I enter?
  • Post on this thread daily. [1 entry]
  • Like this post. [1 entry]
  • Recruit someone into tango show proof  [5 entries]
  • Donate to tango. $10+ show proof [10 entries]
  • beat Surf utopia WR, without cheating. @Tendies [20 entries]
  • Buy silver donor [25 entries]


Sorry, Leader+ Can not enter.

All post shall be in accordance with tango rules.

4
Freebies & Giveaways / Discord Nitro Giveaway
« on: October 15, 2019, 08:47:47 am »
I'm going to be giving away three 1 month subs to Discord Nitro. A reply or a like to this post will give you an entry (Max 2 entries). You must be a member or staff of Tango to be eligible to win. I'll be rolling winners Saturday morning. Good luck!

5
JB | Supplementary Admins / Re: Jeeeko's SA Application
« on: October 14, 2019, 08:07:47 pm »
You are fucking dumb as hell, get the fuck out.

Devouch

I really could no fucks if I'm in Council or not, if I see some bullshit I'm going to call it out
There's a big difference between calling out "bullshit" and being a complete cunt when you have no idea what's actually going on.
You're staff, start acting like it. There's no reason for you to be a cunt to people on the forums constantly, it's pathetic and makes you look like a child.

+vouch

6
Chicago Wasteland / Re: Suggestions for the startup of Rust
« on: October 13, 2019, 04:40:06 pm »
I would suggest buying me rust, thanks.

7
TU Applications / Re: abc's uprising app
« on: October 12, 2019, 02:35:47 am »
If you apply to a job, and you go to that store a few times with good things like attitude, appearance, etc, and your application is pretty bad, I don't think your gonna get a job there
Something tells me you've never applied for a job...

8
Off-Topic / Re: I FUCKING HATE HIGHSCHOOL
« on: October 09, 2019, 12:29:13 am »


stealing memes that are only funny on the first read weirdchamp

9
Suggestions & Ideas / Re: [Rust] BP Wipes every month
« on: September 26, 2019, 03:34:02 pm »
Well we don't have a big enough population yet to determine the wipe schedule BUT with such a low pop right now we could just have BP Wipes every month.

The issue with this is it might deter potential members, when you look for a server you expect them to always have the same stuff, yakno?

Just my 2c

10
Easy Surf / Re: What Would You Like To See On A New Surf Rotation Server?
« on: September 08, 2019, 10:17:11 am »
variety of difficulty, not just one set of hard, medium or easy maps. Plus a way to track maps that are more popular than others so then we can replace each map with new ones.

11
Jailbreak / Re: Gunplant Detection Now On Jailbreak
« on: September 07, 2019, 08:52:45 pm »
I believe there is an actual concern with this. Say an admin is on CT and another CT gunplants, YOU (the admin) will be able to see who has the gun and would be more likely to target them because if you were a normal player 9/10 times you wouldn't be able to tell immediately who has the gun and let's be real the T isn't going to drop the gun that was gunplanted. That's my statement on it, it could still be good though.
Yes, this is a concern, but so is admins being able to see team chat. It's something we'll just have to deal with if the problem arises. Admins generally have integrity and don't act off of outside information they receive from plugins which help them do their job.

I don't think that limiting the display to T-side/Spectator admins is really an effective solution.

The new rule isn't dumb, what you said is dumb, not responding its gonna turn into a petty argument.
:waitwhat:

12
Jailbreak / Re: what defines an unfair angle?
« on: September 03, 2019, 08:36:11 pm »
This has been a thing forever dude. Why is belittling the JB administration team (who isn't even responsible for it) you're go-to?
Your*
Please point to where I directly insulted the JB administration team. I suggested that whoever made this rule made a stupid decision, and they absolutely did. If it was you: you made a stupid decision.

There is no reason to get mad. Your response to this was childish and now you get to unlock it and let people call you out.
I disagree. My response is warranted. This is a rule that can be easily abused. There is no definition or example for any of the incredibly subjective terminology, and there should be. Whoever allowed this rule to be written failed to properly do their job.
I didn't lock the topic after I made the post. The intention is to get people to respond so this rule can be made better. Whether you approve of my method of doing so or not, does not matter to me in the slightest.

I realize you had to come up with something to respond with because the new e-girl you've moved on to made a response, but really? This was just pathetic.
Also, was that last part your attempt at moderating me? LOL. Ok buddy. If I wanted to lock the post, I would have locked it, and it would have stayed locked. :coolstorybob:
If not, I'm entirely confused as to what you attempted to accomplish with that.

Your response did not justify this rule existing at all, nor was it constructive in any way. You just shat out a long-form version of 'wah ur mean'.

I mean, you can't really blame the current JB leaders for this. This rule was made back in 2017:
I didn't. Point to where I said, "The current JB leaders are morons."
Spoiler (click to show/hide)

At least I can appreciate that your post attempted to be constructive, even though much of it is more long-form 'wah ur mean'.

While Jailbreak itself is supposed to be toxic, it shouldn't be toxic to the point where people feel they should leave. I don't know if you're overestimating the number of rules that have gotten added, but only one really got added within the past week, the others were editing rules that already existed.
The first part is true. It should be toxic, not unplayable. To the same tune, it shouldn't be so cushy the game is no longer fun. The latter is where JB is heading. I'm absolutely not overestimating the number of rules that have been added recently. Additionally, I was gone for a year for BCT/AIT, so those rules I also consider to be new. Perhaps not to the server, but certainly new to me. That should have been more clear, but I didn't make that connection originally. More on this below the separator.

The only rule that got added was: Warden Rule #18. Wardens may not pick a random T from the warden menu to get LR unless there is under 3 minutes left in the round, and 3 Ts left. Which while I haven't played JB in awhile, this was obviously causing an issue that was making players leave and server and as such a rule was made. If it wasn't causing an issue, this rule wouldn't have come up in the first place.
I am indifferent to this rule. While I don't think a round should be determined entirely to RNG or a similar system, I also think the ability should still exist. There should not be a time constraint set on this rule.
I think both of these quotes sum my sentiments up fairly accurately.
Spoiler: Quotes (click to show/hide)

Adding more regulation to a game just takes the fun away. Nobody likes tons of rules, in life and in games. I would use a real world example here, but it would be polarizing in some way, and given that you couldn't even handle not straw-manning my original post, it's not worth the effort. You guys have successfully over-regulated Jailbreak, and while, given the leadership in the past, I cannot say I am surprised, it is certainly a problem and there are people at all levels, active and not, who are at fault.

Jailbreak has been a fun gamemode in the past and has existed in a better state with fewer rules. Restricting minor things that players can do within Jailbreak will only cause the players to become more agitated with it's administration. A rule should never harm player experience, and we have rules which do exactly that.

Also, using de-pop as a justification for everything is retarded. That's incredibly subjective and you have no way of knowing if a certain action actually caused players to leave, or if they were going to leave anyway. Come with some real evidence or community feedback, or shut the fuck up. De-pop is a word used in place of a non-argument.

All of the rules added on 8/24 were common sense rules, that were discussed at the JB meeting and on these threads:
https://tangoworldwide.net/index.php?topic=66415.0
https://tangoworldwide.net/index.php?topic=65601.0
These were added for the sake of the admins, as people kept getting punished for "common sense" while newer players and older players alike didn't really know what that meant.

There were two rules put in here that weren't common sense, which are:

Added Warden Rule #17. When a pointer is placed down, it is implied for the Ts to go to it. (Simply state for the Ts to not go to a pointer if you want to reference something with a pointer) > Which was an issue mentioned for a long time, as there were people being toxic wardens with it and causing the server to depop, I believe there was also a thread about it is here. And:

Added CT Rule #26. On Clouds CTs may not go on top of cells until 9:15. > Which has already gotten removed due to community feedback, but this does show that the JB Administration team is trying, and they are listening to feedback.

The only other rules added semi-recently (meaning June) were Jump for LR being banned and Teamkilling being considered an act of rebelling. Everyone has their opinions on Jump for LR, I think it should've been a time-based rule instead of how it is now but that's always something that can be discussed later on.

As such, I don't really know what rules you're upset about? Besides for the unfair angle one of course, which has been a rule for years. There are dumber rules to be mad about, as dope mentioned, but those were created a long time ago (I believe also in 2017)

EDIT: Okay I can't find where the rule dope is mentioning got placed, but I'm assuming it must've been in the OG rules.
I'm not going to go through all of these, but I take issue with some of these rules as well. There will be a post in the future seeking community feedback regarding many of the rules on Jailbreak and what we all think can be done to fix them, as well as how we can get rid of the ones that harm player experience.

Quote from: Jailbreak MOTD
14. Ts and CTs may not camp armory or hold any angles, vents, or any choke points that is uncomfortable or unfair for the other team for more than 15 seconds. If players stay there for more than 15 seconds, they may be slapped, then eventually slain.
What is defined as being uncomfortable?
What is defined as being unfair?
If you can define it here, why does it remain undefined in the actual binding rule? A forum post for clarity is not a rule update.
Where are the examples of this?
Killing someone from behind is unfair by definition: they do not have a chance to attack back. Is this covered by the rule? In it's current state, technically yes.
Is a CT waiting for a T who is known to be rebelling and who's location is known considered holding an unfair angle?
Is this camping?
Why are rebels protected in this manner?
Why the arbitrary time limit?
Why can rebels not use the map to their advantage in the fullest extent?
What is the need for this rule to exist?
This is incredibly subjective and can be interpreted in an infinite amount of ways. This is why this is a shit rule, implemented in a lazy way.

an unfair angle is an angle that you have an advantage over your adversaries to such an extent that it makes it a lot more difficult for the opponent to find and/or kill you.
Isn't that the point of the game? You hold an angle that is most to your advantage so you can kill the enemy easier. Why is this a problem? Just like in competitive play, if an angle is used often enough, it will be learned, and checked, and suddenly it's not as much of a problem. Why are we taking away the reward of knowing a map well?
This is the point of the game. Players who understand positioning do this well. This is an utterly shit definition, and is further evidence to why this rule shouldn't exist. This definition doesn't solve anything. It doesn't tackle a specific issue. It simply states that if a player has difficulty in killing you, you are in the wrong.

In CS:GO, your head is more on the right side. Say, if you were peeking a corner, as the CT on the image, you can't see the T. It's how the corner is. His left side is sticking out, and he can't see the T. But the T can see the CT's left leg, and a bit of his left side. This is just how player-view angles works on CSGO. In the video, if you showed my POV, I only saw a little bit of him, and demo's are a little wonky with replaying situations like these. Matthew sets up and starts to sit at the corner at 6:10. I get killed around 6:00. Matthew gets slayed around 5:40, which makes his total camp ~30 sec. Regardless if it was a unfair angle or not, he was still camping and there are rules for these. I understand that the corner dilemma is just apart of the game. Sitting there for 30 seconds and taking out numerous CTs with that angle is still camping, and has grounds for a warn (which the admin handbook describes a slay/slap/mute/etc.)
You just described peeker's advantage, a mechanic in the game itself. Should we now punish players for using this? For playing the game the way it is meant to be played? For taking advantage of something intentionally added to the game? No. That is not improving the players' experience in any way.

A more stupid rule than this in my opinion though is forcing people who are not following orders to go kill counter-terrorists, I understand that this was made to avoid delaying but it is quite stupid to force someone who is rebelling, someone who shouldn't have to follow anything and can do what they like until the counter-terrorists kill him to have to go towards the counter-terrorists and not allowed to just run around the map doing nothing.
Yes, this rule is also stupid. A rebel should be able to do whatever they want. They are rebelling - intentionally not following the rules. Why are we making them conform to rules?

The rule is dumb to begin with.

The rule should realistically only be for one-ways to prevent round stalling camping.

You shouldn't be slain for holding an entryway where running in would pretty much be death.
While I believe camping is a problem, I do not believe a rebelling T using a 1-way to his advantage should be against the rules. That T earned that privilege by successfully rebelling.

Spoiler (click to show/hide)
This analysis is somewhat accurate. While I do not blame the current administration for the rule's implementation, it is their job to continually review the rules and make improvements (not necessarily additions), and this was certainly looked over.
The rest of this I agree with.

You guys seem to be forgetting the fact that this rule is also for CTs, and is more enforced if you're on CT (which is true because I play CT the most).
I don't know why this topic is still up, the main topic was the issue with matthew's slay and that has been already resolved. So I don't think it was wise for the person who opened the thread to do that.
There should be more of a limitation on CT (rgs' example of one-ways) than on T.
This topic is an opportunity to talk about this rule and others. That is why it was unlocked.
Whether you think it was wise or not, I do not care.

He was blaming the current JB leaders for creating a rule that they didn't create.
BITCH WHERE?

Spoiler (click to show/hide)
This rule absolutely does not achieve it's purpose. This rule was written lazily. Here follows another strawman argument in which you insinuate that I said the current JB administration is responsible for the rule (I literally asked who made it in my post but lol). Something not being complained about until now does not mean a problem does not exist.

Nobody has said this doesn't affect CTs. Strawman. Rebels should be able to abuse that.

These dumb rules may have been put in place for a reason, but they are still dumb rules written in a shitty way. Saying there is a reason does not justify the rules being bad. It's a non-argument.

Idk i think if, for example, you're spam knifing where the CT's teleport to on clouds out of main cells, that's pretty unfair.
It's pretty unfair that CTs start with guns, and Ts start with knives, but such is the nature of the game.
How did the T get to that teleport? Did they perhaps take a risk and rebel?
This is obviously a known thing. CTs can work together to limit it's effectiveness.

I was there when we created the rule. It was intended to stop CT's/T's from just holding down an angle forever with no progress being made. For instance, if you go on jb_clouds and just sit in the glass box of armory forever, then the game never progresses. No CT is gonna risk peaking someone in a one-way glass box, and there is no way to armory that won't get you killed. Ultimately, we made this rule that would force the T to move from the spot and find a new spot/ angle. The rule just makes the game go by quicker and forces the T's and CT's alike to move around more, not really that bad of a rule, makes it a little harder to rebel in a lot of scenario's though.
The rule's intention and implementation are two different things. A T can be told to stop delaying it is becomes a problem, that's up to the admin's discretion. This rule does not allow for that, and instead prevents a T from rebelling effectively. It harms the players' experience.
Why does a written rule need to be put in place for something an admin can obviously take care of.
Not everything needs to be written down. Making rules just creates more situations where they are unintentionally broken or misinterpreted. Regulation is not good.

I absolutely agree with @Revolver Ross.

Tl;dr - Shit rule, no definitions. Lazily implemented. Some of you can go fuck yourselves, and those same some of you cannot read.


Contrary to what has been stated by people who either cannot read, or choose not to, I appreciate the effort that has been made recently by the new JB administration team to fix some of the shitty rules, clarify old rules, and ensure new players understand what 'common-sense' actually is.
That being said, making a rule for every little thing, instead of coaching admins to solve situations using their discretion, is how you destroy a server.

13
Surf Utopia / Re: bro lol fix server
« on: August 26, 2019, 10:02:02 pm »
:omegalul: xyzworldwide
:omegalul: joel
:omegalul: the boys

IMAGE REDACTED

14
JB | Supplementary Admins / Re: Yellow's SA Application
« on: August 26, 2019, 02:52:33 pm »
Quote from: professor squi
Listen here bud you are getting a devouch BECAUSE  you are simply not ready for it SA is not a joke and you do not have  a positive outlook from the jailbreak community AND honestly YOU ARE IMMATURE , YOU ARE INACTIVE , AND YOU BRING A TOXIC ENERGY TO THIS COMMUNITY , YOU DONT KNOW HOW TO ACT IN HIGH PRESSURE SITUATIONS YOU ARE NOT READY FOR THIS JOB , YOU DO NOT KNOW HOW HARD IT IS TO BE A TANGO WORLDWIDE JAILBREAK ADMIN AND UNTIL YOU YOU REALIZE THAT THIS IS NOT JUST A TITLE YOU WILL NOT RECEIVE ADMIN ,YOU MUST... NO YOU HAVE TO REALIZE ONCE YOU ARE AN ADMIN THE PEOPLE LOOK UP TO YOU NOT ONLY THAT THEY LOOK TO YOU FOR GUIDANCE FOR INSTRUCTION TO SEE YOU AS A PEACEMAKER A PUBLIC FIGURE WHO IS READY TO DO THE RIGHT THING AT ALL TIMES YOU ARE NOT READY FOR THIS UNTIL YOU COME TO TERMS WITH THIS DO NOT APPLY DO I MAKE MYSELF CLEAR

As once spoken from the wise words of Mr Squi on this applicant, I believe all of these issues still apply today.

Devouch

15
Official Announcements / Re: TangoWorldWide 2019 Roster Preview
« on: August 17, 2019, 09:30:41 pm »

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